//
//  EnemyCharacterNode.h
//  iFly
//
//  Created by User-23 on 12/13/14.
//  Copyright (c) 2014 TeamDifferent. All rights reserved.
//

#import <SpriteKit/SpriteKit.h>

@interface EnemyCharacterNode : SKSpriteNode

@property NSInteger health;

@property BOOL isDead;

+(instancetype)enemyCharacterWithPosition:(CGPoint)position inScene:(SKScene*)scene;

//movement methods
-(void) move;
-(void) flyIn;

//shooting and getting hit
-(void)shoot;
-(void)wasHit;


@end
